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Jer. Mojo Leader

Joined: 30 Jul 2008 Posts: 14
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Posted: Mon Sep 29, 2008 7:40 pm Post subject: Guide to DoA Heroway (full 4 area run) |
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Ill try to keep this short sweet and to the point.
There so is set way to do DoA as theres many different ways it can be done. You can ez work in any profession. Here I will do my best to explain how to set up team builds with or without hero's.
Build essentials:
A heavy damage front line-Your team will need to kill fast.
Hex/Condition removal-There are lots of hexes and conditions. You will need a good source or removing them.
Healing-Well obviously, but sometimes balancing out how much healing your party need can be a tough. Especially when hero's are involved.
Party wide damage reduction-Best done by a P/W with "SaveYourselves".
A minion master-This is not exactly essential as a run can be done with out one but in my experience having a MM can make the run go alot smoother and alot faster.
A good strong mid line-Good unblockable damage and/or support.
Some of these skills are optional some are not and can be tweaked to your own personal preference.
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The Front line
(Must be played by a people)
Should consist of 1-2 physical damage dealers.
Needs to be able to kill foes fast. This is best accomplished by using a scythe due to the area damage it does and the very high maximum damage of a scythe.
Proven builds:
Warrior:
| Quote: | | | | | | Warrior / Dervish | 12 Scythe Mastery 12 + 1 + 1 Strength
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 Prophecies | Warrior's Endurance- 30
 - 5
 Elite Stance. For 33 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 24. (Attrib: 14 Strength) |
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall | Eremite's AttackMelee Attack. If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Core | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. This attack skill has 14% armor penetration. |
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 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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| | Scythe War | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Health should be over 600.
Weapons:
Weapons should be customized for the +20% more damage.
+15% more damage (while health is over 50%)
20/20 sundering
+30 health fortitude
A Longbow or Flatbow for pulling. |
Assassin:
| Quote: | | | | | | Assassin / Dervish | 12 Scythe Mastery 12 + 1 + 1 Critical Strikes You have an additonal 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 17 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 17 seconds. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery) |
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 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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 EotN | Radiant Scythe- 6
 - 5
 Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 41 damage). (Attrib: 12 Scythe Mastery) |
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 EotN | Way of the MasterEnchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 31% chance to land a critical hit. (Attrib: 14 Critical Strikes) |
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| | Critical Scythe Sin | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Health should be over 600.
Weapons:
Weapons should be customized for the +20% more damage.
+15% more damage (while health is over 50%)
20/20 sundering
+30 health fortitude
A Longbow or Flatbow for pulling. |
Dervish:
| Quote: | | | | | | Dervish / Warrior | 12 + 1 + 1 Scythe Mastery 12 Mysticism Whenever an Enchantment ends, you gain 12 Health and 4 Energy.
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 19 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 19 seconds. (Attrib: 14 Scythe Mastery) |
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. (Attrib: 14 Scythe Mastery) |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery) |
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 Nightfall | Eremite's AttackMelee Attack. If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 14 Scythe Mastery) |
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 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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 Core | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |
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| | Wounding Strike | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Health should be over 600.
Weapons:
Weapons should be customized for the +20% more damage.
+15% more damage (while health is over 50%)
20/20 sundering
+30 health fortitude
A Longbow or Flatbow for pulling. |
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The Paragon
(Must be played by a person)
Probably the most important role in the team.
The para must be clean of hexes and blind to work correctly.
| Quote: |
| | | | | Paragon / Warrior | 3 + 1 Command 12 + 3 + 1 Leadership 12 + 1 Spear Mastery
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 Nightfall | Focused Anger- 60
 - 10
 Elite Skill. For 45 seconds, you gain 160% more adrenaline. (Attrib: 16 Leadership) |
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 Factions PvE only | "Save Yourselves!" (Luxon)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Luxon rank) |
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 Nightfall PvE only | "There's Nothing to Fear!"- 20
 - 15
 Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank) |
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 Nightfall | "Go for the Eyes!"Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 42% chance to critical. (Attrib: 4 Command) |
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    | | | | 
 Nightfall | Signet of Return- 20
 - 5
 Signet. Resurrect target party member with 16% Health and 4% Energy for each party member within earshot. (Attrib: 16 Leadership) |
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| | Imbagon | Notes:There are alot of optional skills. Just throw in some attack skills of your choice.
Equipment
Armor:
Superior Leadership rune
Minor Command and Spear Mastery runes
Major/Superior Vigor
Vitae on all the rest
Full Survivor Insignias
Weapons:
Weapons should be customized for the +20% more damage.
+15% more damage (while health is over 50%)
10/10 (Furious)
+30 health (fortitude)
A shield with +30 health (fortitude) |
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The Mid Line
Consist of 3-5, ether heros or players.
The mid line is the most versatile area of the team build, this is were you can work in other caster professions like Elementalist, Mesmer, Necromancer, Ranger, Ritualist and even Monk.
Hero's running Mid Line
Necro hero's work best for a hero mid line, I do not recommend other professions for hero's cause they cant manage there energy well.
Soul Reaping allows hero's to spam skills with out energy management problems as long as enemy's or minions are dieing often.
MM hero:
I highly recommended this hero for every team.
It is ok for a mm hero to use a Superior -75 health rune.
The minions will body block and help the front line keep agro.
When the minions die all nearby foes will take damage from Death Nova and the party will be healed from Dwayna's Sorrow.
Proven builds:
| Quote: | | | | | | Necromancer / Monk | 9 Soul Reaping 12 + 3 + 1 Death Magic 9 Healing Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Jagged BonesElite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 13 bone minions. (Attrib: 16 Death Magic) |
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 Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. (Attrib: 16 Death Magic) |
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 Core | Deathly SwarmSpell. Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. (Attrib: 16 Death Magic) |
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 Core | Blood of the MasterSpell. Sacrifice 5% maximum Health. All of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 16 Death Magic) |
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 Factions | Dwayna's SorrowEnchantment Spell. For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32. (Attrib: 9 Healing Prayers) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 23% Energy. This spell has half the normal range. (Attrib: 9 Healing Prayers) |
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| | Minion Bomber | Equipment
Armor:
Superior Death mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
Any +60 health staff |
If you want to run Dual MM hero's
| Quote: | | | | | | Necromancer / Monk | 12 + 3 + 1 Death Magic 12 Soul Reaping 3 Healing Prayers You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Factions | DiscordElite Spell. If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage. (Attrib: 16 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 13 bone minions. (Attrib: 16 Death Magic) |
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 Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 EotN | Putrid BileHex Spell. For 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage. (Attrib: 16 Death Magic) |
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 Core | Deathly SwarmSpell. Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. (Attrib: 16 Death Magic) |
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 Core | Remove HexSpell. Remove a Hex from target ally. |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 11% Energy. This spell has half the normal range. (Attrib: 3 Healing Prayers) |
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| | Discord MM hero |
| | | | | Necromancer / Monk | 12 + 3 + 1 Death Magic 9 + 1 Soul Reaping 9 Healing Prayers You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Jagged BonesElite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 13 bone minions. (Attrib: 16 Death Magic) |
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 Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. (Attrib: 16 Death Magic) |
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 Core | Deathly SwarmSpell. Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. (Attrib: 16 Death Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 70 Health and 7 Energy. (Attrib: 10 Soul Reaping) |
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 Factions | Dwayna's SorrowEnchantment Spell. For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32. (Attrib: 9 Healing Prayers) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 23% Energy. This spell has half the normal range. (Attrib: 9 Healing Prayers) |
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| |
| | Jagged MM hero | Pros: Lots of minions running around taking most of the agro and relieving alot of pressure from the team.
Cons: Minions have minds of there own and can agro mobs you don't want agroed, so be sure you pull the mobs into the minions.
Equipment
Armor:
Superior Death mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
Any +60 health staff |
Spiteful Spirit hero:
This hero will help your team out alot defensively and offensively by dealing damage Weakening foes and sucking all the Conditions off the team with Foul Feast.
| Quote: | | | | | | Necromancer / Ritualist | 12 + 1 + 1 Curses 3 Restoration Magic 12 Soul Reaping You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Prophecies | Spiteful SpiritElite Hex Spell. For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. (Attrib: 14 Curses) |
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 Core | BarbsHex Spell. For 30 seconds, target foe takes 14 more damage when hit by physical damage. (Attrib: 14 Curses) |
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 Core | Enfeebling BloodSpell. Sacrifice 10% maximum Health. Target foe and all nearby foes suffer from Weakness for 19 seconds. (Attrib: 14 Curses) |
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 Core | Weaken ArmorSpell. Target foe has Cracked Armor for 19 seconds. (Attrib: 14 Curses) |
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 Prophecies | Plague SendingSpell. Sacrifice 10% maximum Health. Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. (Attrib: 14 Curses) |
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 EotN | Foul FeastSpell. Steal 5..25..32 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
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 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic) |
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| | Curse Hero | Equipment
Armor:
Minor mastery runes
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
Any +60 health staff |
People running Mid Line
There is a wide range of builds that can be ran in the mid line.
Necromancer:
Necros can mod the SS build to there likening or run a EC build like this.
I have not tested a Orders necro in my team builds but it had been tested in outher doa builds with success.
Proven builds:
| Quote: | | | | | | Necromancer / Mesmer | 12 Inspiration Magic 12 + 1 + 1 Soul Reaping 3 + 1 Curses You gain 14 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Extend ConditionsElite Spell. All Conditions on target foe last 81% longer (maximum 30 seconds (Attrib: 12 Inspiration Magic) |
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 EotN PvE only | TechnobabbleSpell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 EotN PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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 Prophecies | EnfeebleSpell. Target suffers from Weakness for 9 seconds. (Attrib: 4 Curses) |
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 Nightfall | HypochondriaSpell. Target foe suffers from the same Conditions as all foes in the area. |
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 EotN PvE only | Great Dwarf WeaponWeapon Spell. For 20 seconds, target other ally's weapon strikes for +10..20 damage and has a 20..40% chance to cause knock down. (Attrib: Deldrimor rank) |
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 EotN | Foul FeastSpell. Steal 5..25..32 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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| |
| | EC Necro | Note: This build will keep all nearby foes dazed, weakened and crippled.
Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
+5 energy Spear with Lengthens Dazed duration 33% (Silencing) with +30 (Fortitude) and a focus with +30 (Fortitude) |
Elementalist:
Fire Magic generally works well however Water, Earth and Air Magic have not been tested by us yet. I'm sure there are more Ele builds that will work but currently this one is the only one that is proven.
Proven builds:
| Quote: | | | | | | Elementalist / Mesmer | 12 Inspiration Magic 11 + 1 + 1 Water Magic 3 + 1 Fire Magic 2 + 1 Air Magic 5 + 1 Energy Storage Your maximum Energy is raised by 18.
|
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 EotN PvE only | TechnobabbleSpell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 Nightfall | Extend ConditionsElite Spell. All Conditions on target foe last 81% longer (maximum 30 seconds (Attrib: 12 Inspiration Magic) |
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 EotN | Glyph of ImmolationGlyph. For 15 seconds, your next 2 Spells that target a foe also cause Burning for 2 seconds. (Attrib: 4 Fire Magic) |
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 Nightfall | SteamSpell. If target foe is on fire, Steam Blinds that foe for 9 seconds and strikes for 92 cold damage. Otherwise, that foe is struck for 64 cold damage. (Attrib: 13 Water Magic) |
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 EotN | Shell ShockSpell. Target foe takes 16 lightning damage and has Cracked Armor for 8 seconds. This Spell has 25% armor penetration. (Attrib: 3 Air Magic) |
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 EotN PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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 | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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 Core | Power DrainSpell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 25 Energy. (Attrib: 12 Inspiration Magic) |
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| |
| | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
+5 energy Spear with Lengthens Dazed duration 33% (Silencing) with +30 (Fortitude) and a focus with +30 (Fortitude) |
| Quote: | | | | | | Elementalist / Monk | 12 + 1 + 1 Fire Magic 12 + 1 Energy Storage 3 Healing Prayers Your maximum Energy is raised by 39.
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 Core | Fire AttunementEnchantment Spell. For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. (Attrib: 14 Fire Magic) |
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 Nightfall | Mind BlastElite Spell. Target foe is struck for 57 fire damage. If you have more Energy than target foe, you gain 8 Energy. (Attrib: 14 Fire Magic) |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. (Attrib: 13 Energy Storage) |
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 Prophecies | Rodgort's InvocationSpell. Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. (Attrib: 14 Fire Magic) |
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 Nightfall | Liquid FlameSpell. Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. (Attrib: 14 Fire Magic) |
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 Prophecies | Meteor ShowerSpell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 105 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. (Attrib: 14 Fire Magic) |
| | | | |
  | | | | 
 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 11% Energy. This spell has half the normal range. (Attrib: 3 Healing Prayers) |
| | | | |
| |
| | Mind Blast Ele | Note: Depending on your teams needs you can fill in the empty skill slot with anuther fire magic skill, Technobabble, Great Dwarf Weapon, Ebon Battle Standard of Honor or even Splinter Weapon.
Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
set 1. 20/20 wand--20/20 offhand
set 2. Shield with +30 (Fortitude)--1 handed weapon with +30 (Fortitude)
set 3. 20/20 wand--15-1 focus (High energy set) |
Ritualist:
Rits work well in the Mid Line. Due to there healing and support damage capability's.
Proven builds:
| Quote: | | | | | | Ritualist / Ranger | 12 + 1 + 1 Channeling Magic 12 Marksmanship 3 Spawning Power
|
| | | | |
| |  | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20(+1.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Core | Barrage- 1
 - 5
 Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. (Attrib: 12 Marksmanship) |
| | | | |
 | | | | 
 EotN PvE only | "I Am The Strongest!"- 20
 - 5
 Shout. Your next 4..8 attacks do an additional +10..20 damage. (Attrib: Norn rank) |
| | | | |
 | | | | 
 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 0 Expertise) |
| | | | |
   | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
| | | | |
 | | | | 
 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic) |
| | | | |
| |
| | Splinter Barrage Rit | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
A customized Bow type of your choice
+15% more damage (while health is over 50%)
20/20 sundering or Zealous
+30 health fortitude |
| Quote: | | | | | | Ritualist / Ranger | 10 Marksmanship 10 + 1 Channeling Magic 11 + 1 + 1 Spawning Power
|
| | | | |
| |  | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20(+5.2) seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 38 damage to up to 3 adjacent foes. (Attrib: 11 Channeling Magic) |
| | | | |
 | | | | 
 EotN | Volley- 2
 - 5
 Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +7 damage if they hit. (Attrib: 10 Marksmanship) |
| | | | |
 | | | | 
 Nightfall | Spirit's StrengthElite Enchantment Spell. For 54 seconds, your attacks deal 31 more damage while under the effects of a weapon Spell. (Attrib: 13 Spawning Power) |
| | | | |
 | | | | 
 EotN PvE only | "By Ural's Hammer!"- 30
 - 5
 Shout. For each ally within earshot who is under 50% Health, you have 5..10 seconds of +2 Health regeneration and do 25% more damage. (Attrib: Deldrimor rank) |
| | | | |
 | | | | 
 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 0 Expertise) |
| | | | |
  | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
| | | | |
 | | | | 
 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic) |
| | | | |
| |
| | Splinter Strength Volley | Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
A customized Bow type of your choice
+15% more damage (while health is over 50%)
20/20 sundering or Zealous
+30 health fortitude |
| Quote: | | | | | | Ritualist / No profession | 12 + 1 + 1 Channeling Magic 12 + 1 Restoration Magic
|
| | | | |
| |  | | | | 
 Nightfall | Offering of SpiritElite Spell. Sacrifice 17% maximum Health. Gain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Ancestors' RageSkill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 123 lightning damage. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Spirit LightSpell. Sacrifice 17% Health. Target ally is healed for 164. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 13 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Mend Body and SoulSpell. Target ally is healed for 102 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 13 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 75 Health. (Attrib: 13 Restoration Magic) |
| | | | |
 | | | | 
 Factions | LifeBinding Ritual. Create a level 9 Spirit with 180 Health and 56 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 13 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 18% Energy. (Attrib: 13 Restoration Magic) |
| | | | |
| |
| | Pure Rit Support | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
set 1. 20/20 wand--20/20 offhand
set 2. Shield with +30 (Fortitude)--1 handed weapon with +30 (Fortitude) |
| Quote: | | | | | | Ritualist / Monk | 12 Smiting Prayers 12 + 1 + 1 Channeling Magic 3 Restoration Magic
|
| | | | |
| |  | | | | 
 Nightfall | Offering of SpiritElite Spell. Sacrifice 17% maximum Health. Gain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Ancestors' RageSkill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 123 lightning damage. (Attrib: 14 Channeling Magic) |
| | | | |
 | | | | 
 Core | Smite HexSpell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 70 damage. (Attrib: 12 Smiting Prayers) |
| | | | |
 | | | | 
 EotN | Smite ConditionSpell. Remove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage. (Attrib: 12 Smiting Prayers) |
| | | | |
 | | | | 
 Core | Judge's InsightEnchantment Spell. For 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration. (Attrib: 12 Smiting Prayers) |
| | | | |
 | | | | 
 Core | Strength of HonorEnchantment Spell. While you maintain this Enchantment, target ally deals 13 more damage in melee. (Attrib: 12 Smiting Prayers) |
| | | | |
 | | | | 
 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 8% Energy. (Attrib: 3 Restoration Magic) |
| | | | |
| |
| | Rt Splinter Smite Support | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
set 1. 20/20 wand--20/20 offhand
set 2. Shield with +30 (Fortitude)--1 handed weapon with +30 (Fortitude) |
Mesmer:
Mesmers are not as versatile as other professions but there are some good builds for them.
Proven builds:
| Quote: | | | | | | Mesmer / Monk | 12 + 1 + 1 Domination Magic 9 + 1 Fast Casting 9 + 1 Inspiration Magic 3 Healing Prayers
|
| | | | |
| |  | | | | 
 Nightfall | Visions of RegretElite Hex Spell. For 19 seconds, target foe takes 114 damage whenever that foe uses an adrenal Skill. (Attrib: 14 Domination Magic) |
| | | | |
 | | | | 
 Nightfall PvE only | Cry of PainSpell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 40..100 damage. (Attrib: Sunspear rank) |
| | | | |
 | | | | 
 Nightfall PvE only | Lightbringer's GazeSkill. Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. (Attrib: Lightbringer rank) |
| | | | |
   | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼(0.17)
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
| | | | |
 | | | | 
 Core | Power DrainSpell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. (Attrib: 10 Inspiration Magic) |
| | | | |
 | | | | 
 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 11% Energy. This spell has half the normal range. (Attrib: 3 Healing Prayers) |
| | | | |
| |
| | VoR Mes | Note: With out a doubt more damage then a SS but has less utility then a SS with Foul Feast.
Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
set 1. 20/20 wand--20/20 offhand
set 2. Shield with +30 (Fortitude)--1 handed weapon with +30 (Fortitude) |
| Quote: | | | | | | Mesmer / Elementalist | 12 + 1 + 1 Inspiration Magic 5 + 1 Fast Casting 11 Water Magic 4 Fire Magic
|
| | | | |
| |  | | | | 
 EotN | Glyph of ImmolationGlyph. For 15 seconds, your next 2 Spells that target a foe also cause Burning for 2 seconds. (Attrib: 4 Fire Magic) |
| | | | |
 | | | | 
 Nightfall | SteamSpell. If target foe is on fire, Steam Blinds that foe for 9 seconds and strikes for 84 cold damage. Otherwise, that foe is struck for 58 cold damage. (Attrib: 11 Water Magic) |
| | | | |
 | | | | 
 EotN PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
| | | | |
 | | | | 
 EotN PvE only | TechnobabbleSpell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
| | | | |
 | | | | 
 Nightfall | Extend ConditionsElite Spell. All Conditions on target foe last 94% longer (maximum 30 seconds (Attrib: 14 Inspiration Magic) |
| | | | |
 | | | | 
 Nightfall | HypochondriaSpell. Target foe suffers from the same Conditions as all foes in the area. |
| | | | |
 | | | | 
 Core | Power DrainSpell. If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 29 Energy. (Attrib: 14 Inspiration Magic) |
| | | | |
 | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼(0.21)
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
| | | | |
| |
| | EC Mes | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
+5 energy Spear with Lengthens Dazed duration 33% (Silencing) with +30 (Fortitude) and a focus with +30 (Fortitude) |
Ranger:
The only proven ranger build is Splinter Barrage.
Proven builds:
| Quote: | | | | | | Ranger / Ritualist | 12 + 1 + 1 Marksmanship 6 + 1 Expertise 11 Channeling Magic
|
| | | | |
| |  | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 38 damage to up to 3 adjacent foes. (Attrib: 11 Channeling Magic) |
| | | | |
 | | | | 
 Core | Barrage- 1
 - 5(4)
 Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +19 damage if they hit. (Attrib: 14 Marksmanship) |
| | | | |
 | | | | 
 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 8 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 7 Expertise) |
| | | | |
  | | | | 
 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
| | | | |
 | | | | 
 Core | Lightning Reflexes- 30
 - 10(7)
 Stance. For 8 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. (Attrib: 7 Expertise) |
| | | | |
 | | | | 
 Core | Antidote Signet- 4
 - 1
 Signet. Cleanse yourself of Poison, Disease, and Blindness. |
| | | | |
 | | | | 
 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic) |
| | | | |
| |
| | Splinter Barrage | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
A customized Bow type of your choice
+15% more damage (while health is over 50%)
20/20 sundering or Zealous
+30 health fortitude |
Monk:
Sure a monk can run mid line to but monks are best in the Back Line.
This build is for just in case you have 3 monks.
Proven builds:
| Quote: | | | | | | Monk / Ritualist | 12 + 1 + 1 Smiting Prayers 12 Channeling Magic 3 Protection Prayers
|
| | | | |
| |  | | | | 
 Nightfall | Offering of SpiritElite Spell. Sacrifice 17% maximum Health. Gain 15 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 12 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 41 damage to up to 3 adjacent foes. (Attrib: 12 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Ancestors' RageSkill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 110 lightning damage. (Attrib: 12 Channeling Magic) |
| | | | |
 | | | | 
 Core | Smite HexSpell. Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 80 damage. (Attrib: 14 Smiting Prayers) |
| | | | |
 | | | | 
 EotN | Smite ConditionSpell. Remove one Condition from target ally. If a Condition was removed, foes in the area take 57 holy damage. (Attrib: 14 Smiting Prayers) |
| | | | |
 | | | | 
 Core | Judge's InsightEnchantment Spell. For 19 seconds, target ally's attacks deal holy damage and have +20% armor penetration. (Attrib: 14 Smiting Prayers) |
| | | | |
 | | | | 
 Core | Strength of HonorEnchantment Spell. While you maintain this Enchantment, target ally deals 14 more damage in melee. (Attrib: 14 Smiting Prayers) |
| | | | |
 | | | | 
 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. (Attrib: 3 Protection Prayers) |
| | | | |
| |
| | Mo Splinter Smite Support | Equipment
Armor:
Minor mastery rune
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest.
Weapons:
set 1. 20/20 wand--20/20 offhand
set 2. Shield with +30 (Fortitude)--1 handed weapon with +30 (Fortitude) |
----------------------------------------------------------------------------------
The Back Line
The Back Line should consist of 2-3 Prot/healers/support.
Hex Removal:
You will need a good strong fast recharging multi Hex Removal that will prioritize the Paragon. That is best done with a Divert Hexes monk or necro played by a human.
| Quote: | | | | | | Monk / Elementalist | 12 + 1 + 1 Protection Prayers 9 + 1 Healing Prayers 9 + 1 Divine Favor
|
| | | | |
| |  | | | | 
 Nightfall | Divert HexesElite Spell. Remove up to 3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 71 Health. (Attrib: 14 Protection Prayers) Target ally gets healed for 32 Health. |
| | | | |
 | | | | 
 Core | Remove HexSpell. Remove a Hex from target ally. Target ally gets healed for 32 Health. |
| | | | |
 | | | | 
 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
| | | | |
 | | | | 
 Factions | Gift of HealthSpell. All of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 105 (+32) Health. (Attrib: 10 Healing Prayers) |
| | | | |
 | | | | 
 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 32 Health. |
| | | | |
 | | | | 
 Nightfall | Shield of AbsorptionEnchantment Spell. For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 14 Protection Prayers) Target ally gets healed for 32 Health. |
| | | | |
 | | | | 
 Core | AegisEnchantment Spell. For 11 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 14 Protection Prayers) You get healed for 32 Health. |
| | | | |
 | | | | 
 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy. (Attrib: 14 Protection Prayers) |
| | | | |
| |
| | Divert Hex Monk | Or
| | | | | Necromancer / Monk | 12 + 1 + 1 Soul Reaping 12 Protection Prayers You gain 14 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
|
| | | | |
| |  | | | | 
 Nightfall | Divert HexesElite Spell. Remove up to 3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 63 Health. (Attrib: 12 Protection Prayers) |
| | | | |
 | | | | 
 Core | Remove HexSpell. Remove a Hex from target ally. |
| | | | |
 | | | | 
 EotN | Foul FeastSpell. Steal 5..25..32 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
| | | | |
  | | | | 
 Core | Shielding HandsEnchantment Spell. For 8 seconds, damage received by target ally is reduced by 15. (Attrib: 12 Protection Prayers) |
| | | | |
 | | | | 
 Nightfall | Shield of AbsorptionEnchantment Spell. For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 12 Protection Prayers) |
| | | | |
 | | | | 
 Core | AegisEnchantment Spell. For 10 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 12 Protection Prayers) |
| | | | |
 | | | | 
 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. (Attrib: 12 Protection Prayers) |
| | | | |
| |
| | Divert Hex Necro | Note:Having this build played my a human is critical.
Equipment
Armor:
Minor mastery runes
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest
Weapons:
Totem Axe or caster weapon equal.
20/20 offhand
Or 20/20 Staff with enchantments last 20% longer |
Healing with hero's:
Once again necro hero's work best for running hero's in the healing Back Line.
Like i said earlier some times it can be hard to balance out how much healing you will need, but the best part about hero's healing is there multi-tasking capability's that is some what difficult for a human to do. So there for you can use 2 N/Rt's that can deal damage while healing.
Proven Builds:
| Quote: | | | | | | Necromancer / Ritualist | 12 Restoration Magic 12 + 1 + 1 Soul Reaping You gain 14 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
|
| | | | |
| |  | | | | 
 Factions | Icy VeinsElite Hex Spell. Target foe is struck for 85 cold damage. For 33 seconds, if target foe dies all nearby foes are struck for 104 cold damage. (Attrib: 14 Soul Reaping) |
| | | | |
 | | | | 
 Factions | Spirit TransferSpell. The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Spirit LightSpell. Sacrifice 17% Health. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Mend Body and SoulSpell. Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Nightfall | RecoveryBinding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 94 Health and 9 Energy. (Attrib: 14 Soul Reaping) |
| | | | |
 | | | | 
 Nightfall | Death Pact Signet- 8
 - 2
 Signet. Resurrect target party member with your current Health and Energy. The next time that ally dies within 120 seconds, so do you. |
| | | | |
| |
| | Icy Healer Hero | Note: The hero will use Icy Veins as a hex and spread it around. | | | | | Necromancer / Ritualist | 10 Channeling Magic 12 Restoration Magic 8 + 1 + 1 Soul Reaping You gain 10 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
|
| | | | |
| |  | | | | 
 Nightfall | Offering of SpiritElite Spell. Sacrifice 17% maximum Health. Gain 14 Energy. If any Spirits are within earshot, you do not sacrifice Health. (Attrib: 10 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Spirit TransferSpell. The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Spirit LightSpell. Sacrifice 17% Health. Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Factions | Splinter WeaponWeapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. (Attrib: 10 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Ancestors' RageSkill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 97 lightning damage. (Attrib: 10 Channeling Magic) |
| | | | |
 | | | | 
 Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. (Attrib: 12 Restoration Magic) |
| | | | |
 | | | | 
 Nightfall | Signet of Lost Souls- 8
 - ¼
 Signet. If target foe is below 50% Health, you gain 70 Health and 7 Energy. (Attrib: 10 Soul Reaping) |
| | | | |
 | | | | 
 Factions | LifeBinding Ritual. Create a level 8 Spirit with 160 Health and 50 armor. When this Spirit dies, all non-Spirit allies within its range are healed for 6 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. (Attrib: 12 Restoration Magic) |
| | | | |
| |
| | Splinter Healer Hero | Equipment
Armor:
Minor mastery runes
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest
Weapons:
Any +60 health staff. |
Healing with people:
If you have an extra monk you can run this.
Proven builds:
| Quote: | | | | | | Monk / Elementalist | 12 + 1 + 1 Healing Prayers 9 Protection Prayers 9 + 1 Divine Favor
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 Core | Word of HealingElite Spell. Heal target ally for 122 (+32) Health. Heal for an additional 94 Health if that ally is below 50% Health. (Attrib: 14 Healing Prayers) |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 32 Health. |
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 Core | Healing SeedEnchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 32 Health. |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 32 Health. |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 32 Health. |
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 Core | AegisEnchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers) You get healed for 32 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 6 seconds. This Spell consumes all of your remaining Energy. (Attrib: 9 Protection Prayers) |
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| | Woh Hybrid | Note: This build should not be used by a hero.
Equipment
Armor:
Minor mastery runes
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest
Weapons:
Totem Axe or caster weapon equal.
20/20 offhand
Or 20/20 Staff with enchantments last 20% longer |
| Quote: | | | | | | Monk / Elementalist | 12 + 1 + 1 Healing Prayers 12 + 1 Divine Favor
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 Nightfall | Healer's BoonElite Enchantment Spell. For 49 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. (Attrib: 13 Divine Favor) You get healed for 42 Health. |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 42 Health. |
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 Core | Healing SeedEnchantment Spell. For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 28 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 42 Health. |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 42 Health. |
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 Core | Heal PartySpell. Heal entire party for 86 Health. (Attrib: 14 Healing Prayers) You get healed for 42 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. (Attrib: Protection Prayers) |
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| | Equipment
Armor:
Minor mastery runes
Full Survivor Insignias
Major/Superior Vigor
Vitae on all the rest
Weapons:
Totem Axe or caster weapon equal.
20/20 offhand
Or 20/20 Staff with enchantments last 20% longer |
Last edited by Jer. on Tue Oct 21, 2008 9:08 pm; edited 5 times in total |
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Jer. Mojo Leader

Joined: 30 Jul 2008 Posts: 14
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Posted: Mon Sep 29, 2008 7:43 pm Post subject: |
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Setting up a working team build
Ok the 3 mandatory players you will need is:
1 Front liner (To take out crucial targets)
1 Paragon (To dramatically reduce all damage taken)
1 Divert Hex monk (To prioritize the paragon with hex removal)
After you have those 3 you can work in other professions.
Notes: Make sure you only have one copy of Foul Feast and keep in mind that weapon spells don't stack.
It is strongly recommend that the front liners have at lest rank 7 Lightbringer especially if running a single front line.
Dual front line builds are generally faster.
I do not recommend running a EC Necro or EC Mesmer with a Visions of Regret Mesmer.
Proven team set ups:
| Quote: | Dual front line-Dual monks-EC condition spreader-Aoe Splinter Barrage-Hero Minion bomber-Para
| | | | | Warrior / Dervish | 12 Scythe Mastery 12 + 1 + 1 Strength
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 Prophecies | Warrior's Endurance- 30
 - 5
 Elite Stance. For 33 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 24. (Attrib: 14 Strength) |
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall | Eremite's AttackMelee Attack. If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery) This attack skill has 14% armor penetration. |
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 Core | Wild Blow- 8
 - 5
 Melee Attack. Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. This attack skill has 14% armor penetration. |
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 EotN | Distracting StrikeMelee Attack. If Distracting Strike hits, it interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds. This attack skill has 14% armor penetration. |
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| | Scythe War |
| | | | | Assassin / Dervish | 12 Scythe Mastery 12 + 1 + 1 Critical Strikes You have an additonal 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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 EotN PvE only | Asuran ScanHex Spell. For 6..12 seconds your attacks against this foe deal an additional 25..75% damage. (Attrib: Asura rank) |
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 Nightfall | Wounding Strike- 3
 - 5
 Elite Scythe Attack. If this attack hits while you are under the effects of an Enchantment, target foe suffers from a Deep Wound for 17 seconds. If you do not have an Enchantment on you, this attack causes Bleeding for 17 seconds. (Attrib: 12 Scythe Mastery) |
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 Nightfall | Mystic SweepMelee Attack. If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). (Attrib: 12 Scythe Mastery) |
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 Nightfall | Chilling Victory- 10
 - 10
 Scythe Attack. If it hits, this attack strikes for +17 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 51 cold damage. (Attrib: 12 Scythe Mastery) |
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 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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 EotN | Radiant Scythe- 6
 - 5
 Scythe Attack. This attack strikes for +2 damage for each point of Energy you currently have (maximum 41 damage). (Attrib: 12 Scythe Mastery) |
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 Factions PvE only | Aura of Holy Might (Luxon)Enchantment Spell. All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. (Attrib: Luxon rank) |
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 EotN | Way of the MasterEnchantment Spell. For 60 seconds, while holding a non-dagger weapon, you have an additional 31% chance to land a critical hit. (Attrib: 14 Critical Strikes) |
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| | Critical Scythe Sin |
| | | | | Paragon / Warrior | 3 + 1 Command 12 + 3 + 1 Leadership 12 + 1 Spear Mastery
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 Nightfall | Focused Anger- 60
 - 10
 Elite Skill. For 45 seconds, you gain 160% more adrenaline. (Attrib: 16 Leadership) |
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 Factions PvE only | "Save Yourselves!" (Luxon)- 8
 Shout. For 3..6 seconds, all other party members gain 100 armor. (Attrib: Luxon rank) |
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 Nightfall PvE only | "There's Nothing to Fear!"- 20
 - 15
 Shout. For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 15..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. (Attrib: Sunspear rank) |
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 Nightfall | "Go for the Eyes!"Shout. For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 42% chance to critical. (Attrib: 4 Command) |
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 Nightfall | Signet of Return- 20
 - 5
 Signet. Resurrect target party member with 16% Health and 4% Energy for each party member within earshot. (Attrib: 16 Leadership) |
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| | Imbagon |
| | | | | Necromancer / Monk | 9 Soul Reaping 12 + 3 + 1 Death Magic 9 Healing Prayers You gain 9 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Jagged BonesElite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 13 bone minions. (Attrib: 16 Death Magic) |
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 Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 18 shambling horror. When the shambling horror dies, it is replaced by a level 16 jagged horror that causes Bleeding with each of its attacks. (Attrib: 16 Death Magic) |
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 Core | Death Nova- 2
 - 5
 Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. (Attrib: 16 Death Magic) |
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 Core | Deathly SwarmSpell. Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. (Attrib: 16 Death Magic) |
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 Core | Blood of the MasterSpell. Sacrifice 5% maximum Health. All of your undead allies are healed for 122 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 16 Death Magic) |
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 Factions | Dwayna's SorrowEnchantment Spell. For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 32. (Attrib: 9 Healing Prayers) |
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 Factions | Resurrection ChantSpell. Resurrect target party member with up to your current Health and 23% Energy. This spell has half the normal range. (Attrib: 9 Healing Prayers) |
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| | Minion Bomber |
| | | | | Necromancer / Mesmer | 12 Inspiration Magic 12 + 1 + 1 Soul Reaping 3 + 1 Curses You gain 14 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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 Nightfall | Extend ConditionsElite Spell. All Conditions on target foe last 81% longer (maximum 30 seconds (Attrib: 12 Inspiration Magic) |
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 EotN PvE only | TechnobabbleSpell. Target foe and all adjacent foes are struck for 30..40 damage. If target foe is not a boss, that foe and all adjacent foes are Dazed for 2..6 seconds. (Attrib: Asura rank) |
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 EotN PvE only | "You Move Like a Dwarf!"- 10
 - 10
 Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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 Prophecies | EnfeebleSpell. Target suffers from Weakness for 9 seconds. (Attrib: 4 Curses) |
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 Nightfall | HypochondriaSpell. Target foe suffers from the same Conditions as all foes in the area. |
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 EotN PvE only | Great Dwarf WeaponWeapon Spell. For 20 seconds, target other ally's weapon strikes for +10..20 damage and has a 20..40% chance to cause knock down. (Attrib: Deldrimor rank) |
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 EotN | Foul FeastSpell. Steal 5..25..32 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
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 Core | Resurrection Signet- 3
 Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
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| | EC Necro |
| | | | | Ritualist / Ranger | 12 + 1 + 1 Channeling Magic 12 Marksmanship 3 Spawning Power
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 Factions | Splinter WeaponWeapon Spell. For 20(+1.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. (Attrib: 14 Channeling Magic) |
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 Core | Barrage- 1
 - 5
 Elite Bow Attack. All your Preparations are removed. Shoot arrows at target foe and up to 6 foes adjacent to your target. These arrows strike for +17 damage if they hit. (Attrib: 12 Marksmanship) |
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 EotN PvE only | "I Am The Strongest!"- 20
 - 5
 Shout. Your next 4..8 attacks do an additional +10..20 damage. (Attrib: Norn rank) |
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 Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 0 Expertise) |
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 Nightfall PvE only | VampirismBinding Ritual. Create a level 1..10 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. (Attrib: Sunspear rank) |
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 Factions | BloodsongBinding Ritual. Create a level 8 Spirit with 160 (+19) Health and 50 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. (Attrib: 14 Channeling Magic) |
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 Nightfall PvE only | Lightbringer Signet- 25
 - ¼
 Elite Signet. If you are within range of a demonic servant of Abaddon, you gain 1 strike of adrenaline, plus 1 adrenaline and 3 energy for each rank of Lightbringer you have attained. (Attrib: Lightbringer rank) |
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 Factions | Flesh of My Flesh- 4
 - 5
 Spell. Lose half your Health. Resurrect target party member with your current Health and 5..17..21% Energy. (Attrib: Restoration Magic) |
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| | Splinter Barrage Rit |
| | | | | Monk / Elementalist | 12 + 1 + 1 Healing Prayers 9 Protection Prayers 9 + 1 Divine Favor
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 Core | Word of HealingElite Spell. Heal target ally for 122 (+32) Health. Heal for an additional 94 Health if that ally is below 50% Health. (Attrib: 14 Healing Prayers) |
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 EotN | Patient SpiritEnchantment Spell. For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 32 Health. |
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 Factions | Signet of Rejuvenation- 8
 - 1
 Signet. Heal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health. (Attrib: 14 Healing Prayers) |
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 EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. (Attrib: 14 Healing Prayers) Target ally gets healed for 32 Health. |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 32 Health. |
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 Core | AegisEnchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers) You get healed for 32 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 6 seconds. This Spell consumes all of your remaining Energy. (Attrib: 9 Protection Prayers) |
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| | Woh Hybrid |
| | | | | Monk / Elementalist | 12 + 1 + 1 Protection Prayers 9 + 1 Healing Prayers 9 + 1 Divine Favor
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 Nightfall | Divert HexesElite Spell. Remove up to 3 Hexes from target ally. For each Hex removed in this way, that ally loses one Condition and gains 71 Health. (Attrib: 14 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | Remove HexSpell. Remove a Hex from target ally. Target ally gets healed for 32 Health. |
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 Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. (Attrib: 0 Energy Storage) |
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 Factions | Gift of HealthSpell. All of your other Healing Prayers skills are disabled for 7 seconds. Target other ally is healed for 105 (+32) Health. (Attrib: 10 Healing Prayers) |
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 Nightfall PvE only | Seed of LifeEnchantment Spell. For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. (Attrib: Sunspear rank) You get healed for 32 Health. |
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 Nightfall | Shield of AbsorptionEnchantment Spell. For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. (Attrib: 14 Protection Prayers) Target ally gets healed for 32 Health. |
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 Core | AegisEnchantment Spell. For 11 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 14 Protection Prayers) You get healed for 32 Health. |
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 Core | Rebirth- 5
 - 10
 Spell. Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy. (Attrib: 14 Protection Prayers) |
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| | Divert Hex Monk |
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| Quote: | Single front line-Dual healer necros-Mind Blast Aoe- Hero minion bomber-SS hero-Divert Hex necro
| | | | | Assassin / Dervish | 12 Scythe Mastery 12 + 1 + 1 Critical Strikes You have an additonal 14% chance to critical hit. Whenever you critical hit, you get 3 Energy.
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